Pokémon Generations ranked

Handhelds with mainline Pokémon games (photo provided by me)

The Pokémon franchise dates back to its debut in 1996. There has been 8 Pokémon generations in the past 24 years which have distinct differences/additions. I have personally played all 8 of them and in celebration of the current generation having an expansion release, I have ranked each generation from worst to best. Note that this is just opinion based and will only cover the mainline of games (Don’t expect remakes, Pokémon GO, or other spinoff titles to be covered)

Generation II (Gold, Silver, & Crystal)

Releasing 3 years after the franchise debut games, the Generation II games had a lot to live up to. I cannot begin to describe Pokémon craze of the 1990s because it was an elusive time of Pokémon which I was not in the world for. However, I have seen the controversies, the merchandise, and other products of the time. I can say that the hardware the Generation II games were on, Game Boy Color, was an in between handheld console for Nintendo while the more impressive Game Boy Advanced was in the works. Although my criticism is more on the hardware the games were on, I feel that the inclusion of the Kanto region, where the first games were based in, was lazy and took away the charm of Generation II’s Johto region. Of course, people can disagree with me and say that the inclusion of 2 regions was to demonstrate the power of the new cartridges/hardware and it gave players more content. I think that the later generations innovated more and had lasting impact in comparison.

Generation VI (Pokémon X & Y)

Of course, with new Nintendo handhelds must come with another set of Pokémon games. The 3DS had a rough start with sales and reception which didn’t help Generation VI of Pokémon. What the 3DS did to help Pokémon was it had improved WiFi capabilities over the previous handheld, the DS. Online play was popularized by the DS’ capabilities during Generations IV and V but it had room for improvement. The new hardware allowed Generation VI to have a focus on online play with the bottom screen being used to easily access online functions. It’s also important to note that prior to Generation VI, the mainline games used 2D sprites and manipulation to replicate 3D. Generation VI was the first generation to heavily utilize 3D models. Despite the emphasis on online and improved graphics, Generation VI has a criticized, linear story and gameplay. To me, all the generation had to offer was innovation and additions and lacked the core components of a Pokémon game: engaging gameplay and a compelling story.

Generation I ( Pokémon Red, Green [JPN], Blue, & Yellow)

Generation I is considered by many a timeless classic which supplied the basis for future games to come. Honestly, I only consider the second part to be right. To simply put it, Generation I hasn’t aged well. Mechanics players take for granted nowadays weren’t implemented until later generations would add them such as breeding, day/night cycle, and certain status conditions. In addition to the bare bones nature of the games, Generation I is considered to be the most bugged/glitchy set of games of the franchise. I respect the games for starting the franchise but I have to place the generation somewhere on this list.

Generation VII (Sun, Moon, Ultra Sun, Ultra Moon)

Where Generation VI did right, Generation VII did better. Where Generation VI went wrong, Generation VII improved. The graphics and online play were greatly improved while sharing the same hardware. The games of Generation VII took a different approach with a typical Pokémon game’s structure. Rather than having gyms, the games had trials which challenged players based on certain mechanics and themes. The games were able to innovate where they did while retaining a compelling story throughout.

Generation VIII (Sword, Shield)

My placement of Generation VII might be a surprise to veterans of the franchise but what can I say? While this current generation has been heavily criticized by the Pokémon community, I actually like the games and have very little to criticize it on. Although I can agree with those who are frustrated about content behind an paid DLC wall, the base game gave me enough satisfaction. The DLC is just a little extra enjoyment I can access if I wanted to. The biggest piece of criticism that I’ve seen the game receive is that not every Pokémon is accessible/transferable, which was a given in previous games. I personally was not upset by this because it allows me to appreciate the Pokémon that Generation VIII has to offer. The new battle mechanics and heavy emphasis on gym battles was welcomed after the lack of gyms in the previous generation.

Generation III (Ruby, Sapphire, Emerald), IV (Diamond, Pearl, Platinum), & V (Black, White, Black 2, White 2)

With these last three Generations, I cannot rank them over one another because they held a special place in my childhood. With diehard Pokémon fans, there is at least one generation that they’re attached to. Their reason either being that they played it during childhood or appreciate certain aspects of the generation which set it aside from the rest. The three generations came out during the time I was absolutely obsessed with the franchise. To be fair with all three, I cannot say which one is the best.

If you ever played Pokémon, do you have a favorite generation? If not, do you have a favorite game out of a franchise you feel passionate about? I don’t know if it’s just me but I find it hard to describe why I pick favorite games. With this post, I tried to challenge myself to list my opinions/reasoning but as I moved up to games I liked I had trouble collecting my thoughts. Perhaps I have an easier time with criticizing rather than explaining why I enjoy things.

Patches by Infinity Ward over the years: comparison and personal notes

Call-of-Duty-Modern-Warfare-310519-007
“Call-of-Duty-Modern-Warfare-310519-007” by instacodez is marked with CC PDM 1.0

Infinity Ward has a track record for releasing OP (overpowered) weapons to their installments of the Call of Duty: Modern Warfare series. However, there comes a point where the developers have to step in and patch them.

Back in 2009, players had to endure or abuse the use of dual-wield or “akimbo” Model 1887 shotguns in Call of Duty: Modern Warfare 2. The developers made a mistake on the range of the OP combination and later fixed it in a patch. To me, it was a good decision to patch because they had too much range in comparison to other shotguns at the time, especially when you have two of them. In addition to the range, the FMJ attachment gave the Model 1887s wall penetration, which added to the insanity of the combination. Below I’ve linked a video (which isn’t mine) of gameplay of the weapon(s) in action pre-patch.

Watch via xcalizorz on YouTube

I can compare the Model 1887 combination directly to a more recent weapon the 725 from 2019’s Call of Duty: Modern Warfare. The 725 was considerably the most OP weapon in the game after launch because of its damage range, and its ability to snipe with the slug rounds attachment. You can consider me a scumbag and I won’t take offense to it because I admit that I used the 725. The idea of a shotgun being used as a sniper is quite humorous to me. It was horrendously overpowered so I understand why they “nerfed” (downgraded) the 725 back in November 19, 2019. See patch notes link below for details

https://www.infinityward.com/news/2019-10/Modern_Warfare_Patch_Notes

The weapon is still usable my my standards and I still see players use it in multiplayer lobbies to this day. The 725’s story is similar to, funny enough, a marksman rifle that has recently been introduced to 2019’s game. The SP-R 208 was released along with the newest season battlepass. In the Call of Duty community and many other FPS (First-person-shooter) games, there is a popular technique called “quickscoping” that involves aiming down sights of your weapon for a quick increase of accuracy and placing a shot really fast afterward. The SP-R 208 bugged or malfunctioning ADS (aim-down-sight) speed made it so that it could quickscope without drawback with stronger ammo attachments. Also, accuracy and bullet velocity wouldn’t decrease properly with different attachments. Sniping and quickscoping with the SP-R 208 was absolutely nasty as in overpowered. Even though I also used this weapon myself, I’m glad that the patches of October 8th and 13th this year fixed the oversights. See links below for the patch notes.

Oct 8th: https://www.infinityward.com/news/2020-10/MODERN_WARFARE_WARZONE_PATCH_NOTES_OCT_8TH

Oct 13th: https://www.infinityward.com/news/2020-10/MODERN_WARFARE_WARZONE_PATCH_NOTES_OCT_13TH

Now that there’s a new weapon, the JAK-12, what should happen to it? The FRAG-12 and slug round ammos already seem to be a bit too powerful for my taste. However, what is your take on this? If you play Call of Duty or have read this far into the blog, how should Infinity Ward handle this weapon in a patch? Should they even?

Sources used: Infinity Ward, Wikipedia (for clarity on years)

instacodez’s page (image source): https://www.flickr.com/photos/161227653@N02

Microsoft’s acquisition of Bethesda: Brief analysis

Sorry Sony, you’re probably not getting Skyrim for the PlayStation 5!

Microsoft sign outside building 99
“Microsoft sign outside building 99” by Robert Scoble is licensed under CC BY 2.0

It was announced that Multi-billion company Microsoft, the makers of the Xbox, bought game publisher Bethesda Software’s parent company last month. Bethesda is known for publishing games for franchises such as The Elder Scrolls, Fallout, Doom, Wolfenstein, etc…

Despite being controversial in recent years, Bethesda has had great success. Their biggest success is probably the game The Elder Scrolls V: Skyrim or Skyrim for short. After its initial release back in 2011, Skyrim has sold well over 30 million copies according to Todd Howard (director/executive producer at Bethesda) in 2016.(https://en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim#cite_note-135 )

In my opinion, Bethesda’s direction under Microsoft will be vastly improved compared to recent years. I have the feeling that there will not be a repeat of Fallout 76. For those who don’t know what that is, Fallout 76 is a game that’s bashed for its glitches, bugs, and outright terrible release.

Now Microsoft can decide how Bethesda publishes its titles and that will give them an edge against Sony. Throughout recent console generations, Bethesda has published titles to both Xbox and PlayStation consoles. However, Bethesda titles are mostly likely not going to release for the PlayStation 5. Besides Halo and Gears of War, Xbox has lacked in strong exclusive titles in comparison to PlayStation which has The Last of Us, Uncharted, God of War, Spider-Man, etc… Microsoft now has the opportunity to have widely recognized franchises/series become exclusive to their Xbox line of consoles. This only spells trouble for Sony.

Scoble’s page: https://www.flickr.com/photos/35034363287@N01

Steve in Super Smash Bros. Ultimate: My Thoughts

Watch via Super Smash Bros. on YouTube

NOTE: SSBU is an abbreviation for Super Smash Bros. Ultimate

Steve from Minecraft being implemented has been either a meme or a serious wish from Smash fans for many years. Honestly, I feel that it was not a matter of if he would join the roster, it was a matter of when. Big indicators of this has been Minecraft (as well as its spin-offs afterwards) being released for the Nintendo Switch,  Banjo & Kazooie’s implementation in SSBU during 2019, and Microsoft and Nintendo’s overall friendly relationship in recent years.

I believe that Steve is a great pick for SSBU DLC. My main reason being all the possibilities presented in Minecraft for his moveset. The reveal showcased many elements from the source game such as building with blocks, crafting, using tools, etc… I am so glad that they kept Steve’s character almost identical to the original. The visuals of the new stage accompanying Steve into SSBU looks almost identical to a world from Minecraft Java Edition.

What strikes me is that Steve will change the balance of the game and challenge people’s perspective on possible movesets for characters moving forward. The presentations showing off Steve display how complex/complicated Steve will be once released.

What now? Will there ever be a character as ambitious, if not more ambitious than Steve? If so, which character(s)? If not, has Super Smash Bros peaked? Lastly, how can the developers innovate/implement new concepts and content moving forward?